Sorry for the incredibly vague title, I simply dont know how to describe my issue in a short manner.
I currently co-operate a free online game and I need to make a render for its “thumbnail”. Problem is the game was built on a engine which at the time it was built did not support user meshes.
Instead everything had to be built out of a set of primitives (cube, cylinder, sphere, wedge) with some limited solid molding support. As such the model is made up of a few dozen meshes, and worse, each face has its own separate vertices.
All I need is a feasible system that allows me to manipulate the limbs so they look semi organic (they do not need to be attached to the torso. Any suggestions would be appreciated. (note I tried rigging this, needless to say that that did not work at all)
ODST.blend (1.54 MB)