Can i? I know that AutoSmooth and Ctrl+E-> Mark Sharp totlay solve the problem. But what if i export model for some game engine? Problem with shading will happen again, i persume. Or not?
It looks good with AutoSmooth and SharpEdges
and terrible with AutoSmooth disabled
However, angle between edges of blade are 27 degrees.
Angle is not that small to give such weird shading, isn’t it?
May be i worry too much and modern game engines, such as Unity, Unreal Engine and CryEngine are capable to recognize AutoSmooth and sharp edges?
If not, i have no other option but to split hard edges, which is not always good as some people say, because coincident vertices may lead to shading problems in some engines.
Or may be split edges is not an issue anymore, when we talk about game engines?