In BGE, the user can turn off backface culling which enable the back end to not be rendered but how can you make the physics not apply to the back face too? In some engines, objects can go through planes if it’s behind the normals of the plane. I trying to figure out if theres a option to do this that I don’t know about.
Example: Like it platformers games, the player can jump underneath the platform and go through it but land on top of the platform