Can bkaed actions be UN-baked?

Once actions are baked, they no longer appear as actions and don’t seem to have editable IPOs. Can they be unbaked or can the IPOs be edited after baking?

Baking should just make a new action called Action.BAKED and leave the one it was baked from intact.


Thanks Fligh. Yes, they were there but when I used one the armature shifted out of whack :frowning: It wasn’t my animation so maybe there was a good reason for that.

Anyway, since you pointed me in the right direction, I just reloaded the baked actions into the Action editor and that allowed me to edit those. So, after deleting lots and lots of baked keys and editing the IPOs, I got there in the end - and reduced a 50Mb file to 18Mb!