Can Blender bevel or chamfer a vertex?

Hey there I was reading this question on game-artist.net and was wondering if there was a way to bevel or chamfer a vertex like how he is doing in Max (ie see his work through image here).

Thanks for your time.

hi, i redo a mesh like the pics that you post it, but i didn’t found the sense to chamfer the vertex.

In blender you can chamfer or bevel a vertex if you apply a Bevel modifier and then select just vertices

Did you chamfer for getting this same mesh?

Thanks speaker_mute,

I’m not exactly sure how you used the bevel modifier to bevel only the selected vertices in your dome picture, I can see how you did it in the first 2 pictures but they’re affecting all the vertices. How did you do it so it only affected the selected vertices?

Also I’ve tried another way where I selected the 2 edges that join with the vertex to be beveled and subdivided them. Then I selected certain edges and deleted edges & faces. Then rebuilt the faces to this…

http://www.twistedpancreas.com/3d/pinch1.jpg

But I’m getting a slight pinched look…

http://www.twistedpancreas.com/3d/pinch2.jpg

how do I remove that so that it’s nice and smooth?

Thanks again.

ok, lets do this.

  1. edit mode
  2. Ctrl+Tab / edge
  3. Select one edge then press Alt on the same edge that will elect it all edge around.
  4. E / S
    And that will be all without the modifier
    I hope could work for you.

And for fixing your mesh just delete the edge across and select all vertex and press F

http://i34.photobucket.com/albums/d106/thedaemon/example.png
Posted this on your cgtalk also. This was my idea.

use the bevel addon.

do u mean bevel modifier MmAaXx?

can it modify certain vertices in a model or does it do all vertices?

And yeah thanks thedaemon, but wont that make a slight ridge horizontally and vertically across the dome?

So far I’ve found this final face setup have the smoothest result…


No, I mean the addon :slight_smile:

you can find it in optimized builds like this one: link

Not if you either move the edge loop out on it’s normal axis or smooth out the vertices with a relax.