Can blender do this?

Hello everyone,

I found this wallpaper the other day and thought it really looked cool I then started to wonder how it was done? I don’t know which application rendered it or even if it is a photo-shop project?

Do you think blender could render out a image similar to this? And if so how? Maybe a xray type shader, or using the compositor? What do you guys think

I’d like to try something similar if possible.

Thanks guy’s

Paul

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It’s a glass material and backlight.

Thanks very much Lancer! I had a play around with your suggestion and came up with this. Not exactly like example but i really like the effect.

I just put a hemi lamp behind the model and give the whole model a glass material.

The only thing i can’t work out is why the wire frame is showing in the material?

Oh and did i say i’m soooooo impressed by Blender:D Loving it!

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a minnaert shader with a bright white might look cool too :slight_smile:

check out this blend file i made real quick :smiley:

uses nodes and stuff to make the dark parts of the minnaert shader transparent.

Note: works best with spot lights.

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hologramthingy.blend (431 KB)

Is it wire or a surface artifact from glass material IOR?

looks some kinda surface artifact from the wire frame, i haven’t a clue on how to stop it…

If you surf through the “nodes” sections of the documentation you’ll find some examples of how to do effects similar to these.

Basically, the idea is that you take the normal-vector information and use it in a non-traditional way … to influence the color (say) of the object, and maybe also its transparency. The farther the normal-vector is from “pointing straight at you,” the more intense the color and the deeper the opacity.

“Nodes” really are “the Secret” to a great many things. You can use anything to influence anything else, any way you want to. “The real world” has nothing to do with it.