Can Blender textures be exported to Maya?

I’m working on a project where the default 3D package is Maya, but I am using Blender. I am able to export my model to the production pipeline for importing into Maya by using .OBJ files. Can the Blender procedural textures be exported? I baked them, but that did not seem to help. Management is open to, and satisfied with Blender, so I am trying to get further down the production pipeline with my work than just building and exporting a model… Thanks AnyMation

If the blender procedural textures are baked out to proper texture maps and are then reassigned with correct uv’s to poly mesh in blender

then it should be relatively painfree to import that to Maya