Can Cycles Conceal Emissions?

The default set of lights in Blender Render illuminate the scene but don’t show up (if in frame) when rendered.

If I create an emission surface in Cycles, is there any way to conceal it in the final render without impacting the scene’s lighting?

Thanks very much for any reply.


For the emission surface, turn off ‘Camera’ in its Ray Visibility settings



Thanks again Richard :slight_smile: