I have a blender object ive colored using generic material editors at very simple settings. My colors are
nothing fancy. The steel and brass are metal colors which are supposed to be reflective.
Since i want to export this into unity after creating a texture map — and i know nothing about texture maps — im guessing the shades and angles from a single angle are pointless, since the game will probably create its own versions of shade, reflection, and lighting.
But i have like, literally no idea what im doing.
- i want to turn the existing materials into one or more texture maps
- did i mention i don’t know what im doing?