Can I add symmetry on different parts of my sculpt?

I’m trying to sculpt a posed female character- so I’m not starting from a T-Pose and posing that later on, I’m sculpting the pose itself.

I was wondering if there is a way to turn on symmetry for different parts of the body in this case. For example, a tilted head has its own symmetry, and the torso has its own symmetry and so forth.

I’ve included an image to make it clearer, hope it makes sense.

By default, symmetry of sculpt brushes is only relative to local axes of object.
I would like a custom symmetry but that is not available.
You can choose world or view axis for mesh filters, but not sculpt brushes.
The only way is to split the mesh as different objects to be able to define different local axis orientations for each part.

You can use an armature modifier to pose the mesh and keep every part of it under same symmetry. But you will have to disable it, each time, you want to use symmetry for a brush stroke.

No, is not possible to sculpt in non symmetrical or on a symmetrical yet asymmetrically posed model.

However you can set manually a custom orientation (select a edge on the center or middle edges of the head for example, and click + to add orientation in the transform orientations menu, automatically blender detects the edge normal orientation which is converted to a custom orientation) and then align the local axis gizmo to it (align to transform orientation in transform menu, object mode), but before that toggle on the origin transform (option menu in top right header corner, object mode)