I made a cylinder and added a curve modifier to it. It deforms Ok, fine so far.
However I would like to animate this movement. But it has not been possible to edit the curve through time.
Editing the curve changes it throughout the movie.
I suppose it is the equivalent of trying to animate the editing of a meshe’s faces (or vertices, etc).
Which I have not been able to do either.
In Curve edit mode, select a curve point, and press Ctrl+H. If you select the first option ‘Hook to New Object’, this will create an empty which controls the curve point.
There’s also the option to assign other objects as hook.
You could also use the Animall addon to directly keyframe the curve points without using hooks or you could give your curve shape keys and animate those