I have a curve , another curve as a profile and curve to mesh node . Now how can I apply a texture on resulting mesh ? Looks like it needs UV first . Do geometry nodes have something to create and edit UVs?
Hi @Ivagr,
you might want to take at look at this . . .
Vertex Groups and UVs - Geometry Nodes 101
jump to 3:20 for the relevant section - though the whole thing as worth watching
Dj.
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Weirdly I can’t recreate what he did with very same nodes. I got only Y gradient for V axis from the profile circle curve and X or U axis from main curve stays just black.
no, it was not black , it was just a single axis gradient instead of two. maybe a random glitch. I’ll try again