i did a biped, i rigged it with an armature and i put some IK constraint to it but i didn’t know i would not be able to apply physics on bones.
so now, i will try the ragdoll method, i will cut my character in pieces but in edit mode i have this :
and i would like as in my pose mode :
it will help me later to configure the different constraints for each mesh since i have my armature as template.
can someone tell me a method to apply the transformation in pose mode to the vertex of my object in edit mode ?
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