Hello there
I want to make a world, at least a town for now… that is very similar to the shown shading examples in the images shown below, still I feel like not everything needs to be shaded in such a way, most of the world yes but not everything… it’s more about pointing the viewer to important stuff and so on.
full image
So wanted to ask if anyone can tell, point me to a paper/video or whatever that tell me how to do such shading in Eevee or would I be better to use a non PBR rendering engine inside Blender
So far I’ve only done basic outlines and sketches of environment from the top
Basically it’s a world filled with magic, metals like Iron, Bronze and so on are not that common, only mostly used in weapons or aesthetic props… well except for 2-3 materials that will only be made to look cool
Thanks for reading