Hello everyone, I need to export a model embedded with textures for a fast preview of the model in “FBX review” or any other 3D viewing program.
So far I tried:
Exporting to .dae .3ds .fbx .obj and in every one I checked the “Selected objects” and “Copy” path mode, even tried the “embed textures” option for .fbx but I keep getting a flat model.
Placing the textures in the same folder as the .blend file.
Shortening the name of the textures to just few letters, no spaces, no special symbols.
Naming the textures $meshname_diffuse/roughness etc.
Baking the textures and adding them into a simple PrincipledBSDF
The UV map of the object is the same I used to create the baked textures (created with smart UV project).
I tried manually unwrapping but the .stl file I got has terrible topology so I gave up on it.
Any ideas, anyone? I need this for my first job on upwork.
However in the same page it says embedding textures is not supported yet but it works properly when you import. So i don’t know whether the info on the page is up-to-date or not.
We’ll find a way to export textures from Cycles / Eevee node materials.
This will likely be based around the Principled BSDF, which may be different than before but more compatible with e.g. Unity / Unreal / Godot
Thereby, I suggest exporting glTF file format which is the next-gen 3D file format. It supports texture embedding with nodes when exporting and importing.
I know that blender internal would work, but thats not really applicable since I use cycles material nodes to generate the textures.
So if Cycles is incapable of exporting models with textures. If I bake the textures and then use some other software or engine, that would in theory work?