Hi everyone,
I am new to Blender and still learning it. We are making our own MMORPG (my wife doing the software and I am doing art, sounds, and testing). I started off in Rhino 3.0 but found I could not do transparent background png files so I downloaded a trial version of 5.0 and it did work. My wife is happy with the non-realistic but vibrant rendering in Rhino 5.0 but I have been unable to exactly simulate this style in Blender. It is probably my newbness. I tried shaders, glossy, mixing them, tried various lights but the images still just don’t pop like they need to in this game as small icons 32x32 pixels and 128x128 pixels.
I will attach and example of a Rhino render and the similar item loaded as a mesh file into Blender and my attempt at making it look the same. Thanks for any help!
Rhino render 128x128 transparent png
Blender cycles render 128x128 transparent png