I want to animate a change in pose and a change in lattice deformation. I have my mesh skinned to an armature, and I can move it pretty much as I want. Now I want to add a lattice deformation while the body is
moving.
However… When I attempt to parent the lattice to the mesh, the armature no longer works. In the OOPS Schematic window, I can watch the line jump from the armature to the lattice when I hit CTL-P.
Soooo… Is there a way to have both an armature and a lattice active at the same time?
Thanks for the idea. Unfortunately, that’s not a complete solution because I would need to have multiple lattices as parent to the mesh.
Basically, I have a mesh of a human and I want to make muscles bulge and such when the arms/legs move. Thus I have one lattice over one arm, another over another arm, etc. Thus, to make this work I would have to have multiiple lattices as parents of the overall mesh – and I still run into the same multiple parent problem.