- I would like to know if I can make a custom node that will act as a boolean node.
It will accept two “input values” and two “data values” but based on a specific condition (e.g. a < b) it will allow only one value to pass.
I have managed so far with some Converter>Math nodes to achieve various cool multi-purpose materials, but it always looks like is more hackish that it should.
- In Cycles renderer, there is a “Script” node. However it seems like it’s exclusively for Shading Programming. Right?