I’m really trying to do some simple physics stuff and with lots of help (thanks) I got a cube to drop and bounce. Great accomplishment. :o
When I put a trackto constraint on the camera to follow said falling cube, it will look at the cube whereever I place in grab mode it but not where the cube moves during game or animation with physics, i.e. I can’t get the camera to follow the falling cube. I assume that is because the object data is staying put during the sim. Is there any way around that?