I watched a video of Blender 2.72 where the guy made his cube semi-transparent by going to the Shading menu and choosing GLSL instead of Multi-texture and then adding a diffuse texture and turned down the alpha. Then he took it from solid mode to textured and it was see through in the viewport.
Well I don’t see the option in 2.77a to select GLSL. I tried various approaches following this but my object still remains a solid opaque. I know I have the wireframe option but I would like to see the skin of my subdivided surface as i go.
Is there a way to do this so I can see my reference image through the object I am modeling?
Thanks for any help on this.