Say if I had a cube that was glowing red and I wanted it to emit a blue light. How could I do this?
You can use the “Is Camera Ray” output of a Light Path node for the mix factor of a Mix RGB node and connect it to your emission color.
This is a context dependant solution, you can also fake it by creating a fake blue cube with emission that is not visible to the camera itself, and another red cube with no diffuse visibility.
See how this solution looks like in Cycles
Oh, and I overlaid it on the original texture color input so it not only emitted the color but was part of the color input.
At some point in history, the computerized method of painting was introduced. Some brush based artists loved it, and others not so much.
That’s the way I feel about nodes. They just don’t make sense to me. Does anyone find this screen shot helpful? It must take forever to look at all those connections, to sort it all out.
Sorry, venting. [2.79 Internal ! - Forever]
Well in this case I am not surprised you are confused because the screenshot is mostly irrelevant to the question.
Most of those nodes go to the normal input which has nothing to do with light emission.
The only relevant node is the colour ramp that is plugged into the emission input .
However this is not what the question was about, so the screenshot is not very helpful.
The original question was «If I have a red glowing cube can I make it emit blue light?»
The nodes for this are a lot more simple!
Edit: sorry to edit again!