Can I move the current view or camera to perpendicular to a mesh face?

I’d like to make a 20-sided die, which is an icosahedron. That part’s easy, but I need to indent numbers on each face. Is there a way of looking at each face perpendicularly? 2.6 I think.

Select face and Shift+Numpad 7


Excellent. Thanks a lot!

Can also get the rotation with face snapping and copy rotation option. Then you can move along object’s local axes to position it better.