Dude, the camera is in a fixed position. If you move and it doesn’t then of course you leave the camera view. Try selecting the camera, moving into camera view. Press g and move in the direction you want.
Hope this helps.
thanks new_neo. I’m not really wanting to move the camera, just see all of what the camera can see (apart from the very centre) while zoomed in (in the 3d window).
Say you want do some precise work from the camera view so you zoom into the 3d window (but not moving the actual camera).
If the work you want to do is at the edge of the camera view you would want to zoom in then pan the 3d window view to that place…
but as far as I can tell it can only zoom to the centre so if the object you want is not in the centre there is no way to see it.
split your screen up and have two blender windows set to 3-d view. set one to camera view and the other to numpad-7 (top) or whatever you want. rotate the camera in that window, the view will pan in window set to numpad-0. is this what you mean?
in all this I don’t want to change any attributes of the camera itself.
If you go into camera view (num 0) and zoom in (num +) you will zoom into the centre of the screen…but the object i want to zoom into from camera view (not zoom in with the camera…just the 3d view) is not in the centre of the screen…so is there anyway to pan the view (not the camera) so that i can see it?
Ahhh! I have a CVS version and never realised it could do this. Excellent!
It’s driven me a bit batty in the past too. Sometimes the bit you want is well in camera view but not on screen because you’re zoomed in. This change is a nice feature.