Howdy, I downloaded Blender because a tech at ImagineIt said that it would work for what I was trying to do, namely: Take a grayscale image done in PhotoShop CS5, make a heightmap of it in Blender and export it as a .stl file (for a prototyping printer). I would love to be able to spend the time learning how to use Blender and creating wonderful 3D artwork, however, I am involved in too many other projects at this time. So because the learning curve is high (for me) and I was totally lost looking for the menus referenced in the manual and also finding the “importing help page” not written yet, I would like to have an experienced user take me through the steps in real time (via phone). I am willing to pay a reasonable amount for the tutorial. Let me know.
faxman@wildblue.net
I’ll do it for free. This can be done easily with a Displacement modifier
- Add a plane, and scale it up with S.
- Go into Edit Mode
- Subdivide it over and over again to get a high-poly mesh.
- Create a Texture.
- Give the plane a Displacement Modifier. Specify the texture to use.
You may want to fiddle with the Strength, and add some Subdivision Surface and Smooth modifiers around it too.
- Finally, export it.
even though I didn’t request this, I still want to say thank you!
…THANK YOU… 