OK, this may be odd. In my C4D days I did a wireframe to final progression (https://www.youtube.com/watch?v=YeyhQxjIqQc), and I really want to re-do it in blender.
However, solid wireframe anim, and bare (untextured) elements are eluding me. Even the bare wireframe (there’s much more to the scene now, including stuff outside that I really don’t want in the wireframe view) are eluding me.
I know I can do a bare wireframe using BI or openGL, but how do I get the two intermediate elements (cycles or BI) without destroying the whole texturing. (Not that I’ve gotten around to texturing in Blender yet - up to now I’ve exported as obj and started optimising the scene. It’s currently >200Mb)