I have a complex model with many small parts that I am trying to merge into a single mesh. Unfortunately, when I do this I am frequently getting shifts in the UV’s (Lots of UDIM’s being used). Individual vertices jump to origin and the model is broken.
Sometimes the breakage is immediately evident. Other times is is more subtle.
I would like to see all of my UV’s as I merge the meshes to ensure that nothing changes as I do the merge. But I cannot seem to figure out how to see the UV’s of selected items when I am not in edit mode, but I cannot merge meshes when I am in edit mode.
Is there a way to see UV’s of selected objects in object mode?