Can I somehow constrain the extrusion of a bone to the Y-axis of the previous one?

When I’m in Object Mode and I press G and then for example Z, Z, I can constrain my translation to the selected object’s local Z axis.

Now when I’m extruding new bones, I’d like to be able to constrain the way my new bone gets drawn out to the local Y-axis (i.e. along the length) of my previous bone. Unfortunately, hitting Y or Z after hitting E to extrude a new bone only constrains the new bone to the world axes Y or Z.

Is there any other way to achieve this constraining behaviour? Is this worth a feature request?

Hi,

you can either

  1. create a new orientation from the previous bone (ctrl alt space)
  2. scale up your first bone then subdivide it (w, s)

Cool, cheers! :slight_smile: