I have a rather complex armature that I would like to divide in separate objects on different layers, to reduce the lag-time when posing.
“Move To Layer” or MKEY appears to only work on meshes. The documentation describes the PKEY, which separates a group of vertices into a separate object, but this doesn’t work for armatures.
Talk on #BlenderChat about this issue was of the opinion that subdividing ar armature is impossible and that I need to simply reconstruct each piece in their appropriate layer.
Do I have to re-rig my mesh or can I simply perform the armature version of “Move To Layer”?
Any ideas are most appreciated!