Can I take back the applied subdivision modifier ?
That file has no more undo history, just a 1Million highpoly there.
That topology is just Subdivision Surfaced, no changed from it, so I think it can just reverse, but I don’t know how.
In Sculpting by Subdivision, I totally mistake in somewhere my flow, I never realized applying the modifier my model.
but, the modifier has been applied nightmarely. :_(
howa, thank you for giving me the clue of reconstructing Subdivision!
It works but it lose curent highpoly mesh(with vertexpaint) subdivision ;_(
It is destructive.
now, I get the highpoly and the copied lowpoly…
I can use shrink wrap to make a none polypaint lowpoly to subdvided high poly.