I have dived into making a loading screen… Succes.
But i want to show some kind of progress, so i use a text object to show what blend is loading, but this does not work due to the loading screen(overlay) won’t update.
My question: can i update an overlay scene in a for loop while using libload to show the blend that get’s loaded?
Here is my whole test setup:
(It’s a .zip file around 21.68 MB. (6 test blend files to get atleast a few seconds load time)
Unpack and run the ‘my game’.blend, read the whole script first and then after reading HIT P TO START LOADING).