WowâŚthanks for all the replies. I should not have left my explanation about the VFX Grace course so full of holes. To clarify, I have used Rigify. And I used it for my first rig on my dog. It worked fairly well. I had a few problems with it and even weight painting couldnât solve them.
Learned Rigify from the CG Dive courses. I am also taking the P2Design Rigging course, so I know I have a learning curve ahead of me and to make it even more challenging, my 76-year-old mind doesnât hold on to things like it did even 10 years ago. But I love learning, especially now that I am retired.
I cannot explain, without going into a lengthy diatribe, why the course is hard to follow. The P2Design course is very in-depth yet it is easy to follow. the CG Boost course on Sculpting is also in-depth on that subject yet it is very easy to follow along. I am sorry I am unable to explain. It is not that rigging is complicated, it definitely is, it is more a matter of how the course is taught. VFX Grace obviously is a master at creating animals. Impressively so. But teaching what one knows is an entirely different ball game.
I will leave it at that. I know you canât see any of the videos in the VFX Grace courseâŚbut if you could then I would point you to video 17 of the rigging section. He used Blender 3.6 to create the course. The bone layers in 3.6 is very different from the bone collection system in 4.2. As he used many layers in 3.6, it is difficult to know which bone is being selected as a number of bones are of the exact size as ones that are used for constraints. So a bone in a certain position might be a deforming bone or it could be controller bone or an IK or a âhelperâ bone ( his term ).
When he selects a bone, the name is displayed at the top left of Blenderâs 3D viewport and I was able to follow along that way. He goes so fast I have to play the videos at half speed and I pause them every few seconds and rewind (old term) them a number of times to be able to catch everything that he is doing, but I have been successful at that.
However, in video 17, he box-selects bones. And in Blender, when a bone is box-selected, its name isnât displayed. And he often uses bones in âstickâ form when there are many that clutter the screen in octahedral form. So it is easy to get lost with wondering what bones he has selected that he is performing some function with.
Sorry to have rattled on so long.
Thank you all for your help. I am quite certain that any of you here on this forum who have helped me so much on all of my queries in the past would have no trouble doing this course. The knowledge I have gained from everyone who has helped me over hurdles in the past has been a gold mine for me.
I sure hope I donât get kicked out of the course as I know I will be a better Blender user if I can make it to the end.
Thanks again to everyone here.