Hey! Happy Wednesday! (Or is it Thursday?.. Hmm…)
So anyway, I’m trying to find a way to allow AnimAll key-frames to show up in the action editor, so I can use them for animations in-game.
I’m animating UV coordinates, but while I can animate them in the timeline, I can’t bring them up in the action editor.
To clarify what I’m actually trying to do, and in case I’m going about this the entire wrong way (Which I do often. XD) I’ll explain what I’m trying to do.
I’m attempting to animate cartoon mouths in blender game engine by using individual sprites. You know, like changing the faces without physically changing the eye object every frame or something.
Is this even possible? Can you use UV animations from AnimAll in BGE? I’ve seen several ancient threads about this, but none have answers.
I appreciate your time! :3