I’ve rendered my animation from several camera positions, and now I want to put a final movie together, moving from camera to camera as the action demands - sticking together sequences of images from different sources, in other words. The manual makes it sound as if I can do it with compositing nodes, but I can’t work out how. Can someone give me some hints - or maybe there’s a tutorial out there?
Splicing Video Sequences using Nodes http://wiki.blender.org/index.php/Doc:Manual/Composite_Nodes/Types/Input#Splicing_Video_Sequences_using_Nodes
I’d suggest using the video sequence editor (VSE) for that taks.
Thanks. I missed that part of the manual somehow.
Yeah the VSE does camera switching as a function of the scene strip’s properties. If you can playback OpenGL renders then you can preview the switching in realtime.
I have used the VSE before, but I found it very awkward to use. Lack of practice, probably.
shumphries, maybe this introduction helps a little:
GottfriedHofmann, thanks for the reference at the tutorial man. Good work BTW.