I would like to have a line of text which has been converted to mesh and UV unwrapped, but the render-ability is turned off become visible after a fluid sim passes over it. I was thinking dynamic paint, but it needs a rendered mesh to apply its characteristics as far as I can tell. This may have been answered already, but i am unable to find a relevant post or tutorial on how to accomplish this. The fluid does create somewhat of an outline over the text using the honey presets, but it is still illegible. Any ideas on how I can accomplish this?