The attached blend demonstrates what I’m talking about. Once the object lands, it floats slowly from then on.
However, I did notice that by activating “True level triggering (pulse mode)” it makes gravity behave correctly. So I guess your solution does work Joeman16!! Bravo!!! Except…
The character object in my project will not animate while pulse mode is on. The only solution I see now is to set up a different set of identical keyboard sensors for animations than for physics/movement.
I tried setting up the typical WASD movement controls with pulse mode “on” tied to the object used to detect physics. And a separate set of WASD movement controls with pulse mode “off” tied to the object that animates while moving. This seems to work like a CHARM!!!
GRAVITY AND LINV WORKING IN PEACE AND HARMONY!!!
AGAIN THANKS JOEMAN16!!!
zGetLinV.blend (129 KB)