Hi all, I try to bake three different textures with three UV maps and materials assigned to a mesh, into one final image, belonging to a fourth UV map and material. I begun with a textured a mesh (a whole bread) with UV map UVMap1, after I sliced it, filled the holes, textured the two new surfaces with two new images, and now I want bake a single image texture. I googled three days but I found nothing which works for me… I use Blender 2.79 64 bit in Windows. Can somebody hep me please? I attached the BLEND file with the textures, so you can see it.
Bread.x.01.blend (1.44 MB)