Let’s say I modeled a sailboat hull with NURBS as done in this tutorial: http://wiki.blender.org/index.php/Doc:Manual/Modelling/Surfaces/Skinning. Look at the last two screenshots. As you can see the end of the hull is left open - it needs some sort of cap. What would be the best way to achieve that in Blender? Perhaps its possible to attach the verticies of a mesh onto the end?
Any suggestions would be much appreciated.