Can NURBS be capped?

Let’s say I modeled a sailboat hull with NURBS as done in this tutorial: http://wiki.blender.org/index.php/Doc:Manual/Modelling/Surfaces/Skinning. Look at the last two screenshots. As you can see the end of the hull is left open - it needs some sort of cap. What would be the best way to achieve that in Blender? Perhaps its possible to attach the verticies of a mesh onto the end?

Any suggestions would be much appreciated.

if you just need a cap that looks good visually, you could add a bezier curve and sculpt it to fit the space as closely as possibly (converting the two extreme nodes to “free handles” to get the sharp corners) then C to close the curve which will auto-fill.

if you convert the hull to a mesh, move the 3d cursor to A, select all the end points of the hull and scale to zero (pivot set to 3d cursor). remove doubles

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Thanks for the reply, steeve. I’ll probably use your manually fitted curve suggestion. It would be nice if I could somehow weld the curve onto the NURBS so that it would stay exact even if the hull was tweaked later - oh well. Thanks!

yes it is a bit mickey mouse, but i don’t know anyway way to cap it in an “watertight” way. not to say there isn’t a solution out there!