After some Internet research, I had the impression that the ability to animate the movement of an object to different layers has not yet been ported from 2.49 to 2.55. (In other words: to make something appear/disappear from the layers in rendered view)
Does anyone know whether it is possible and, if so, how does one do it?
Thanks - definitely worth doing it. I’ll investigate Jing a bit.
I’m using it now and I have one problem: it seems that on the FIRST frame where a make the something visible, it is still at the original position (say zero). Only on the next frame it is on the proper place.
In my case it is a helmet that is parented to a bone, so it is way off the guy’s head the first time.
Do you know of any fixes for it? (Other than putting it as close to that position while on the other layer)
I don’t think animating layers is working quite the same as in 2.49 at the moment because when you keyframe a layer change the object is on both layers as the same time at that frame. You might want to try having your objects on the same layer and animate visibility and renderability instead.
it would be nice if someone with more knowledge could give some hints
about the order of the processing of animations to rendering.
As far i noticed the last step in a processing of a frame is not
the rendering process! Really?
The computation of drivers(from fcurves) seem to be after the “normal” animation
and this example -about the animation of layer- too is processed after
the animation part. That could be the reason why the object is
switched in time from one layer to another, but the parenting, was
already processed, when the object appears from the non-rendered
layer - and for the non-rendered layer it looks like blender skips
all objects (which make sense, … and speeds up everything, cause
the animations need not be calculated for objects on non-rendered
Animating the visibility (eye-icon) seems not to save animation-time,
the invisible object will always animated too.