I am working on a flag using Cog’s tutorial (http://www.cogfilms.com/CQTs-1.html). I took it a bit further and ran into some snags: I cannot find a way to see separate IPO curves for each texture mapping associated with a material (i.e. not the texture IPO curve).
In other words, using Cog’s example, if I have the following textures:
- A flag image
- A flag blend texture as a stencil to control the displacement value along the length of the flag
- A wood texture to simulate the wavy displacement of the flag
I set up a material IPO curve to vary the offset of X and Y of the wood texture only - without impacting the other textures.
- If I do it, I see the same IPO curves on all 3 texures in the materials view (F5). (Edit: what I mean here is that, when I select a texture in the materials view, the curve in the IPO view stays the same for every selected texture)
- Next Q: I did not originally set the curve’s handles to be Vectors, i.e. not to have smoot gradients which cause the “speed” of the wind to pick up slowly and gradually go down towards the end of the anim. I think I may accidentally have been on an incorrect texture when I tried to change the handle to Vector: it now shows a vector (i.e. straight slope), but still animates gradually in and out…Problem is: I have no way of uniquely selecting a texture’s material mappings and adjusting the IPO curve because it shows the same IPO curve for all textures.
Am I misunderstanding something?
AnyMation