Procedural texture = any of the pre-loaded textures in blender. Such as, wood, clouds, voronoi, etc.
specifically, i want to be able to do this to see normal/bump mapping in GLSL, but it just doesn’t show. Am i missing something?
It seems odd to me that you can UV any old .jpg and turn on normals and have it appear in GLSL, but the textures that are build into blender can’t.