can python do realtime springs ?

I was just wondering if python can do realtime spring systems like interactive flash animations.
http://www.corporatedump.com/media/wireframe.swf

http://www.ultrashock.com/ff.htm?http://www.ultrashock.com/flas/Mouse_Toys/

http://www.ultrashock.com/ff.htm?http://www.ultrashock.com/flas/Detailed/108.html

among others.

python can scale objects and stuff

so, do you mean for gameblender or for not?

[either way it is possible, hasn’t been done much, and you’d go at it slightly differently in each]

Both, but mostly for basic auto keyframing since the web plugin is null and void right now.

So it would be for animation and quick feedback. I was just hopeing that it might be possible since it runns the same lanaguage power of java script or action script, I have just never seen anyone try it yet.

bump bump.

was just wondering if anyone else could try this.
It would be very nice. But realy just makeing a new constraint of springy would be sufficient I guess.

I remember these demos. :wink:

http://homepage1.nifty.com/kaneko/anibody.htm
http://homepage1.nifty.com/kaneko/nfight.htm

Yes it can be done in python and Blender GE, you just need a spring system programmed…

Google “python spring mass system”
and you get:
http://kineticskit.sourceforge.net/ <— The source if not hard to follow, you just need to go into VPython and ripe a few of its math functions and translate the keneticsket to handle blender GE…