I’m asking the below questions because I’m wondering if it is wise to mix and match computers when trying to render a project. Computer A uses the CPU and gets frames A through B, Computer B uses the GPU on frames B through C, etc.
I am wondering if, in general, since rendering is a digital process of ones and zeroes, it is reasonable to expect that the same blender file, using the same settings with the same renderer, will always look identically the same no matter what computer it is rendered on (provided of course the computer supports the render settings).
Can I expect that GPU rendering with Cycles will always result in the same rendered image as a CPU render with Cycles? I know that some GPUs support different render settings than others, but I assumed it was more like some are “missing” some rendering features, while others are providing the whole set of options. Assuming the features are supported, can you expect renders to look the same between computers?
Does a CPU render with Cycles always provide all the features as a full GPU set of options? Aside from the possibility of slower speed.