Can saveGlobalDict() and loadGlobalDict() define in to which file data gets saved?
I’m building my game on using saveGlobalDict() also as saving game progress and I was wondering is
there a way to define the file it writes in to or reads from?
What is “saveGlobals()”. I do not know about that.
I assume that he means a game progress saving/loading system.
Ah crap sorry, I misspelled the things. Fixed now.