I am trying to make a pinball flipper. I tried using an action to make the flipper move, but it doesn’t calculate the physics very well because the flipper object is basically teleporting to the next frame in the animation which causes the ball to drop through the flipper sometimes instead of hitting it. I could use simple motion, but that would have the same effect. I haven’t really used servo motion before and I was looking at the servo actuator controls, but I can’t figure out how to make it rotate the object - or if it’s even possible.
So, is it possible to get rotation of an object using servo motion and if so, how is it done? If not, is there another way I could set up my flipper motion to get good physics calculations?