I know that it is possible to map individual images to individual faces of a mesh. I’ve seen tutorials about it, but I just cannot get it right. Here is what I have tried:
Blender 2.44, built from source:
(1) Select the Cube
(2) Change the mode into “UV Face Select”
(3) Select the top face
(4) Open a separate “Image Browser” window and right click on an image called “earth.jpg”
(5) Change the “Viewpoint Shading” to “Textured”
(6) Render the scene
Well, after all that, nothing happens. I don’t see the image mapped to the top face of the cube at all. Furthermore, I used the python interface to see if any of the faces in the cube I edited have an Image object – none of them do.
So could someone please tell me what I’ve done wrong? Better yet, could someone please post a blend file with a cube whose top face is textured to an image?
Any help would be greatly appreciated.
Thanks a lot.