Can somebody explain UV unwrapping to me

I’m currently in the process of texturing my character, but I’ve hit a bit of a roadblock. I’m struggling to fully understand how UV unwrapping works. I get the general idea — that seams are like “cuts” which tell Blender how to lay out the 3D model onto a 2D texture — but I’m still confused about where exactly to place seams and how they affect the final UV layout.

Despite trying to follow tutorials, it still feels overwhelming and unintuitive to me. If anyone could explain it in simpler terms or give some tips on how to approach seam placement, I’d really appreciate it!

Imagine your model is a bear and your job is to make a bear skin rug, so you want to place the cuts in a way that it will fold out evenly and lay flat with minimal stretching. If you post a pic I can make some specific suggestions.

Take a look at the video

Depending on what answer you’re looking for, this video may or may not be helpful :slightly_smiling_face: