Can somebody with a 3DS Max background explain this to me ? Thanks :D

While we are at it:
What is Visual Transform ?
What is Visual Geometry to Mesh ?
What is “Make instances Real ?” is it implying that there are “Fake” instances ?

Delta is a rather strange feature in Blender. It’s a secondary layered transform. You can see the values for this in Properties > Object > Transform > Delta Transform.

Okay, so do you mind explaining what Delta is? like, for real.

Here’s one of those informative, yet creepy computer voice tutorials explaining what delta transforms do.

In digest, they’re transform overrides.

Visual Transform is like reset x form for constraints.
Visual Geometry to mesh turns your mesh into the mesh as you see it. Meaning it applies all modifiers and shape keys and stuff like that.

https://docs.blender.org/manual/en/dev/scene_layout/object/editing/transform/clear_apply.html

Anyway, I never cared to research what deltas where there for, so today I find out that I disregarded a very useful feature that would have saved me quite some time, so thank you Renzatic for the video.