While we are at it:
What is Visual Transform ?
What is Visual Geometry to Mesh ?
What is “Make instances Real ?” is it implying that there are “Fake” instances ?
Delta is a rather strange feature in Blender. It’s a secondary layered transform. You can see the values for this in Properties > Object > Transform > Delta Transform.
Okay, so do you mind explaining what Delta is? like, for real.
In digest, they’re transform overrides.
Visual Transform is like reset x form for constraints.
Visual Geometry to mesh turns your mesh into the mesh as you see it. Meaning it applies all modifiers and shape keys and stuff like that.
https://docs.blender.org/manual/en/dev/scene_layout/object/editing/transform/clear_apply.html
Anyway, I never cared to research what deltas where there for, so today I find out that I disregarded a very useful feature that would have saved me quite some time, so thank you Renzatic for the video.
