Newbie here on the forum… I hope to get some insight on a little model I am fidgeting with.
I have a (cylinder) blue tube and have a (cone)red rocket that I want to fly through bulging it
I would like it to look like skin-on-skin.
I have used shrinkrwap and it looks nasty and not at all smooth.
I am fairly new to blender and I want to attempt to make a video in the future using something similar and want to well get fairly good with modeling the objects which well rub against each other…
The cylinders are repeated on a bezier line, and cone is also connected to said same bezier line to align them together best I could.
maybe because the cones are repeated may infact be causing the cylinder mesh to go nuts!!
If you use X axis on the cone object go make it drive through the blue tunnel its so NOT smooth haha…
I have uploaded my blend file as well as a photo
passthrough.blend (477 KB)