It is an extract of a scene that leads to a bug.
I’ve managed to narrow it down to there, but I’d like to go to the core of that.
Basically, just press F12. It’ll render a daft grey render, but it’s ok.
Now, If you re-render straight away, RAM consumption rockets high ! On my 7 GB system, 6.5 are allocated to Blender in a matter of seconds. There are no textures, no complexity whatsoever that could justify that…
I’ve tried with a recent Graphical build, same behaviour.
I have not tried this one out, but I had something similar except when I opened a certain layer. It turned out that some simple low poly rocks I had modeled were causing the whole file to slow down a lot even when in a different scene! Unfortunately I deleted them in the outliner which fixed the problem, but I couldn’t send it to the bug tracker.
EDIT: tried the file on another VERY recent windows build from graphicall and the bug is gone… Pfffeeww, i lost about 2 hours of my day trying to understand what went wrong there… Thanks guys !
Yes, I asked because obviously the build i have isn’t official. So if a bug is not present on non-official releases (more recent) but appears on official builds, you don’t fill a bug report ?
OK, easier for me anyway !