I’ve trying to avoid doing this, but I’m so utterly lost how to get organic things to deform properly. So far I’ve just been using quick and dirty hacks to get it look “reasonable”. Thanks to who ever wants to help.
I only really made this character to practice texturing, I don’t really care if it gets rigged or not. The fingers are terrible and need a some work before being rigged. I only really need the enough figures to point. The tail does need to have any sort of simulation, since I won’t be animating this very often. I am going to hold off on making any more characters until I get some feedback on the topology of this model. The controls (or the whole rig for that matter) does not need to be fancy. Thank you, again.